I'm not big into the military stuff but do like to try the odd carrier landing or midair refuel in the default F18.
As Peter has now enabled the broadcast of objects, I thought I'd try creating a carrier with the FSX SDK tools and see if everybody else could land on it.
They can.
So now you can put an aircraft carrier anywhere in the world and anybody who joins your hub will see it and can use it.
They will need to scan the boats folder for the carrier model, otherwise they will see it substituted for their default aircraft.
I have one on my hub at the moment if people wanted to try it.
Thanks Peter, great addition.
Normal FSX and carriers
Re: Normal FSX and carriers
That's great, Andy. Looking forward to trying that myself. And I noticed that the hub was running on your linux server. Another box ticked.
In theory, I suppose it should run on a Raspberry Pi?
Peter
In theory, I suppose it should run on a Raspberry Pi?
Peter
Re: Normal FSX and carriers
Tested and working nicely here. I just had to substitute your standard carrier by another one to have working arrestor cables and catapult in P3D v3. Good job!
Re: Normal FSX and carriers
I've actually got a spare Pi doing nothing in the garage, so I'll have a play.Peter wrote:That's great, Andy. Looking forward to trying that myself. And I noticed that the hub was running on your linux server. Another box ticked.
In theory, I suppose it should run on a Raspberry Pi?
Peter
Did you manage to connect to the Linux hub?
I've a windows hub running at the moment.
Re: Normal FSX and carriers
I'm fairly sure I did at one point. I certainly saw it in the list with two or three aircraft and nodes.ATC Roo wrote: Did you manage to connect to the Linux hub?
I've a windows hub running at the moment.
Re: Normal FSX and carriers
I think it loaded P3d V3 default. I substituted it by CVA-43 USS Coral Sea 1965Markeebo wrote:Which carrier did you substitute? Javier's Nimitz? Just read a post on the VRS forum that TacPack-spawned carriers are having a few difficulties with clients using the catapult. Just curiousmarte21 wrote:Tested and working nicely here. I just had to substitute your standard carrier by another one to have working arrestor cables and catapult in P3D v3. Good job!
Markeebo
Re: Normal FSX and carriers
Tried various things today with a Raspberry Pi 2 but no success.ATC Roo wrote:I've actually got a spare Pi doing nothing in the garage, so I'll have a play.Peter wrote:That's great, Andy. Looking forward to trying that myself. And I noticed that the hub was running on your linux server. Another box ticked.
In theory, I suppose it should run on a Raspberry Pi?
Peter
Did you manage to connect to the Linux hub?
I've a windows hub running at the moment.
Wine can't be run on a Raspberry Pi as the Pis processor is ARM and wine tries to replicate an X86.
There is a way of doing it with Qemu but I had no luck and if I had managed it, it would be very slow.
Too slow for just JFS???? I don't know.
I also tried the new windows IOT hoping that may have worked but failed to even install it.
Either my SD card wasn't good enough or I have a version of the Pi it doesn't like.
I hope somebody else might get more luck installing to a Raspberry Pi, but until then I have my node running nicely 24/7 on a Linux CENTOS server.
Let me know if you see it in the list and can connect as normal, as that's something I can't test.
Re: Normal FSX and carriers
Probably a long shot getting the Pi to work. Actually, I probably need to compile some of the code separately, it depends if the dlls work in the same way, I'm not too sure about it to be honest. Perhaps it's one for the back burner.
Thanks for trying it.
I just connected to your Linux server. Worked perfectly and I managed to gate-crash a couple of chaps taking off, sorry guys.
Peter
Thanks for trying it.
I just connected to your Linux server. Worked perfectly and I managed to gate-crash a couple of chaps taking off, sorry guys.
Peter