Multiplayer Voice

Suggestions, ideas and general discussion about JoinFS.
ATC Roo
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Re: Multiplayer Voice

Post by ATC Roo »

JackRiordan wrote:ATC Roo,

I've always liked using SimCom, but the last version I found that you had available was 3.1.0.1. When I download and try to install, it says it is win32 in red and I cannot install it.
Yes.
Simcom has always been a 32bit only plugin.
You'll either need to use the 32bit Teamspeak client or use one of the other plugins that support 64bit.
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Blue
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Re: Multiplayer Voice

Post by Blue »

Peter wrote:Hi Blue,

Do you mean you could use voice in an earlier version of JoinFS? It's never been supported within the app.

Peter
It was when I first discovered your fantastic software. I believe it was around version 1.1.4 but not certain.

Blue
RCFlyer
Posts: 33
Joined: Thu Nov 03, 2016 5:23 pm

Re: Multiplayer Voice

Post by RCFlyer »

For those looking for a 64 bit TS comms program I suggest BFSGSimCom64. I tried today in 64 bit Win 10 and the newest TS and it worked well.

Danny
Wood
Posts: 25
Joined: Wed Dec 07, 2016 6:50 pm

Re: Multiplayer Voice

Post by Wood »

My I ask if this plugin works similar to this. Once you switch frequencies on you active radio channel it creates a channel based on that frequency. Correct? So therefore once you select another frequency it closes the prior Chanel and it creates another channel for the new frequency. Correct?

Also if you are using com 1 within the sim there is no way to hear communications on com 2. Is this a correct statement.

Wood
RCFlyer
Posts: 33
Joined: Thu Nov 03, 2016 5:23 pm

Re: Multiplayer Voice

Post by RCFlyer »

No, that is not how to works. You have to setup channels with whatever frequencies you wish to be available. So, if you are the server owner/admin, you would setup channels for the frequencies you wish to use. For example, if I wish to have radio frequencies available for ground, tower, and CTAF I would setup channels as such:

122.800 CTAF
123.450 Ground
124.568 Tower

Once setup when someone joined the server and tuned their radio to one of these frequencies the comms program would place them in the channel associated with the frequency. This assume the person joining the server was running the comms program.

The comms program doesn't not provide the capability to monitor/hear two channels/frequencies at the same time.

I hope that helps.

Danny
Wood
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Joined: Wed Dec 07, 2016 6:50 pm

Re: Multiplayer Voice

Post by Wood »

Thanks Danny

For the reply...


Wood
trice001
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Joined: Thu Aug 24, 2017 6:36 am

Re: Multiplayer Voice

Post by trice001 »

thanks
ATC Roo
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Re: Multiplayer Voice

Post by ATC Roo »

Well I've created the first version of a voice app.

Let me know if it could be of use?
Image

https://www.msflights.net/forum/forum/f ... 5-simcom-x
kc10b747fe
Posts: 54
Joined: Wed Mar 01, 2017 6:04 am

Re: Multiplayer Voice

Post by kc10b747fe »

Downloaded, and will check it out. I think this is what i was looking for when I originally started this post.

Thanks for the developement
ATC Roo
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Re: Multiplayer Voice

Post by ATC Roo »

Let me know if you think it could be of use.
Else I'll pop it in a dusty folder, out of the way, only to be worked on when I've finished with other projects.
blue_ice
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Joined: Sat Feb 25, 2017 11:31 am

Re: Multiplayer Voice

Post by blue_ice »

Looks great
kc10b747fe
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Joined: Wed Mar 01, 2017 6:04 am

Re: Multiplayer Voice

Post by kc10b747fe »

Haven't had a chance to check the app out yet, (work and all) but planning on it in a couple of days. . Is this a plugin to team speak server or client, or a stand alone. Install directions would help out tremendously. Thanks again for all the development work for the community
ATC Roo
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Re: Multiplayer Voice

Post by ATC Roo »

It's standalone.
If you run a voice server for your group now, then you can have that open chatting to a group and SIMCOM X open in the background listening/talking on that too.

I've added an installer which will place an icon on the desktop.
Just run the installer.
It can be removed from add and remove programs afterwards.

To use it one person will need to tick the server tick box whilst the others connect to that server.

This is the first version so expect a few bugs, I've already ironed a few out.

If it proves popular I'll investigate trying to make it serverless (so to speak) else it's a project to work on when I'm bored.
Knersuss
Posts: 19
Joined: Wed Dec 20, 2017 7:18 pm

Re: Multiplayer Voice

Post by Knersuss »

Thank you,

This looks promising
ATC Roo
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Re: Multiplayer Voice

Post by ATC Roo »

Let me know how it works.
I'm afraid I haven't had the time to test it fully.
Knersuss
Posts: 19
Joined: Wed Dec 20, 2017 7:18 pm

Re: Multiplayer Voice

Post by Knersuss »

Ok, I have tried it.

The moment it tries to connect to P3D V4.1 I get a simconnect error and that is the end of the program.
I have tried starting it with and without admin rights but same story every time.
It seems thatthere is a mismatch with simconnect??

I would love to help you fix it if you can point me in the right direct to assist?
ATC Roo
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Re: Multiplayer Voice

Post by ATC Roo »

Thanks.
That's one I didn't know about so I'll look in to it.

The program can be used with no SIM open too.
Knersuss
Posts: 19
Joined: Wed Dec 20, 2017 7:18 pm

Re: Multiplayer Voice

Post by Knersuss »

ok thanks,

How do we run i without SM?
ATC Roo
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Re: Multiplayer Voice

Post by ATC Roo »

I managed to test with somebody over Christmas.

My little App isn't ready yet as I found a few issues.
I'll post here when I've tested after some fixes.
kc10b747fe
Posts: 54
Joined: Wed Mar 01, 2017 6:04 am

Re: Multiplayer Voice

Post by kc10b747fe »

Had problems opening SIMCOM X. I'm sure I'm doing something wrong. Thanks for your support to the community.


Received the following error from Microsoft.NET Framework
Unhandled exception has occurred.

"Could not load file or assembly "Microsoft.Flight Simulator.Simconnect.dll" or one of its dependencies. The specified nodule cannot be found.
The details are listed below.

ee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.FlightSimulator.SimConnect.dll' or one of its dependencies. The specified module could not be found.
File name: 'Microsoft.FlightSimulator.SimConnect.dll'
at SIMCOM_X.Form1.DefWndProc(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SIMCOM X
Assembly Version: 1.0.5.0
Win32 Version: 1.0.5
CodeBase: file:///C:/SIMCOM%20X/SIMCOM%20X.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2053.0 built by: NET47REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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