Search found 101 matches

by edakridge
Thu Mar 23, 2017 9:18 pm
Forum: Bugs
Topic: JoinFS and FSX@War
Replies: 10
Views: 7171

JoinFS and FSX@War

According to Cougar when running FSX@War all players should disable Broadcast from FSX@War objects. See: http://pmem.uk/joinfs/forum/viewtopic.php?f=4&t=327 But, for other players to see Tacpack weapons VRS Tacpack needs to be broadcast in Airplanes. With this checked on in settings, I can't dis...
by edakridge
Wed Mar 22, 2017 6:49 pm
Forum: Discussion
Topic: Rules for running FSXatWar with JoinFS.
Replies: 6
Views: 5766

Re: Rules for running FSXatWar with JoinFS.

As far as CCP goes, at the USNVA we are running it on a Host or Server computer in single player mode. The objects are then broadcast over JoinFS. With the "Receive" radius in JoinFS FS players don't have to worry about being overloaded with AI. In FSX multiplayer, the server would be crip...
by edakridge
Mon Mar 20, 2017 10:44 pm
Forum: Bugs
Topic: Very low FPS with FSX@War objects broadcast
Replies: 15
Views: 9905

Re: Very low FPS with FSX@War objects broadcast

Just flew a test with 1.1.10. Very favorable results. I was broadcasting the objects as I was flying and my partner was receiving them. Both of us saw damage to the objects when they were attacked. FPS was not an issue. Now for a question to both Peter and Cougar. Would it be better to run FSX@WAr l...
by edakridge
Wed Mar 08, 2017 12:59 pm
Forum: Bugs
Topic: Very low FPS with FSX@War objects broadcast
Replies: 15
Views: 9905

Re: Very low FPS with FSX@War objects broadcast

Understood Peter. To clarify one point that Cougar made: The other day when testing, we set the server at Lampedusa and when players spawned in they reported seeing the buildings smoking. When a building was destroyed, it took approximately 30 seconds before others saw it as destroyed. Therein could...
by edakridge
Tue Mar 07, 2017 6:51 pm
Forum: Bugs
Topic: Very low FPS with FSX@War objects broadcast
Replies: 15
Views: 9905

Re: Very low FPS with FSX@War objects broadcast

OK, tried it again today with 1.1.8. The results were better, but similar. FPS dropped to 9-10 when in close proximity to the target. I ran a monitor log this time though. A whole lot of simconnect exception #1.

Link to log: http://www.mediafire.com/file/d8d4ua440v1hbdp/log.txt
by edakridge
Sun Mar 05, 2017 10:01 pm
Forum: Bugs
Topic: Very low FPS with FSX@War objects broadcast
Replies: 15
Views: 9905

Re: Very low FPS with FSX@War objects broadcast

We were running and broadcasting FSX@War pack 1 on a server computer. No one else had the program running. Once any of us got within about 20 miles of the Libyan coast FPS would drop to between 2 and 10 FPS.
by edakridge
Sat Mar 04, 2017 10:46 pm
Forum: Bugs
Topic: Very low FPS with FSX@War objects broadcast
Replies: 15
Views: 9905

Very low FPS with FSX@War objects broadcast

We gave the v1.1.7 a test today. When FSX@War objects were broadcast either by the server or another player, the FPS got very low (2-10 FPS) when in the vicinity of the objects.(5-10nm) This is with ONLY the server or the one player running the FSX@War program, not because of duplication of objects....
by edakridge
Sat Mar 04, 2017 7:10 pm
Forum: Queries
Topic: Broadcast radius?
Replies: 3
Views: 3083

Re: Broadcast radius?

How hard would it be to add a slider for broadcast distance? It seems that the "Server" is only broadcasting objects within about a 25 nm radius of it's location. (Within the sim) It would be nice to be able to broadcast FSX@War objects within a radius of at least 200 nm of the server loca...
by edakridge
Sat Mar 04, 2017 4:37 pm
Forum: Queries
Topic: Broadcast radius?
Replies: 3
Views: 3083

Broadcast radius?

What radius of area are objects broadcast over by the "Host/Server"? I see in the settings a "Circle of activity" slider. Does this control broadcasting or receiving?
by edakridge
Wed Feb 22, 2017 12:41 pm
Forum: Queries
Topic: Phantom Aircraft at 250,000ft - 0Kts
Replies: 7
Views: 5273

Re: Phantom Aircraft at 250,000ft - 0Kts

The 250,000 ft msl aircraft is indeed a Tacpack respawn point. Each player running Tacpack brings several of these into the session with them. This is where you go when you "Die".
by edakridge
Tue Feb 21, 2017 4:04 pm
Forum: Discussion
Topic: JoinFS "Flight server" with CCP/FSX@War running
Replies: 19
Views: 14610

JoinFS "Flight server" with CCP/FSX@War running

What we at the USNVA are experimenting with is a full time JoinFS connection running on a so called "Server Computer". This server is running a "Bare Bones" install of FSX, CCP, and FSX@War. The server is running CCP in "Single Player" mode and Broadcasting the Air, Sea...
by edakridge
Mon Feb 20, 2017 11:43 pm
Forum: Queries
Topic: A problem with installer
Replies: 2
Views: 2751

A problem with installer

Peter, one of our guys is having a problem with the installer. When He runs it it says that there is already an installer running. It does the same thing if you try to uninstall JoinFS. This is probably not your problem as he is running windows 10! I went in in Teamviewer and verified what is going ...
by edakridge
Sat Feb 18, 2017 8:47 pm
Forum: Discussion
Topic: CCP and Join FS
Replies: 3
Views: 3555

CCP and Join FS

We ran some tests with CCP. Damage to AI objects is definitely transferring across JoinFS. Only one player needs to run CCP in single player mode and make sure that the objects are broadcast over JoinFS. This player needs to ensure that the start time of the objects is after the start time of their ...
by edakridge
Thu Feb 16, 2017 2:06 pm
Forum: Discussion
Topic: A public note of Thanks
Replies: 6
Views: 4766

A public note of Thanks

Peter, I just wanted to publish a public Thank You for all that you are doing. I realize that we "Want it All" and that we want it right now. Your work on JoinFS is nothing short of miraculous, and it is very much appreciated. I know that sometimes it gets frustrating to read all of the re...
by edakridge
Mon Feb 13, 2017 1:38 am
Forum: Discussion
Topic: Multiplayer in Mission System and Tacpack via JoinFS ?...
Replies: 12
Views: 10103

Re: Multiplayer in Mission System and Tacpack via JoinFS ?...

Peter, I flew this mission with Chris today. Great Fun! What we have all hoped for seems to be right around the corner! i still give you an A+, A++ is right around the corner! We are testing and hopefully providing useful Data.
by edakridge
Tue Feb 07, 2017 8:39 pm
Forum: Queries
Topic: Vrs Tacpack
Replies: 13
Views: 9777

Re: Vrs Tacpack

Great news!
by edakridge
Tue Feb 07, 2017 7:01 pm
Forum: Queries
Topic: Vrs Tacpack
Replies: 13
Views: 9777

Re: Vrs Tacpack

We have identified a couple of things that are working and not working. Both players were flying in FSX. First the good news: The radar signal from the VRS SAM site was transferred via JoinFS and both players could see the missile that was shot at the SAM site. Now for the bad news: When an aircraft...
by edakridge
Mon Feb 06, 2017 9:05 pm
Forum: Discussion
Topic: Multiplayer in Mission System and Tacpack via JoinFS ?...
Replies: 12
Views: 10103

Re: Multiplayer in Mission System via JoinFS ?...

Chris and I flew another session of the same scripted mission today. Our findings are as follows: We are both seeing the AI transmitted by the host. We are both seeing damage to the AI. On the way back I had Chris shoot me down and the damage was visible, but Tacpack did not transmit the damage to m...
by edakridge
Mon Feb 06, 2017 2:46 pm
Forum: Queries
Topic: Cross Platform Usability
Replies: 3
Views: 3019

Re: Cross Platform Usability

Peter, Thank you for keeping this on the "Front Burner"! We at the USNVA are doing some testing now and will be doing more. Myself, having both FSX and P3D I do a lot of switching back and forth during testing.
by edakridge
Sat Feb 04, 2017 7:25 pm
Forum: Discussion
Topic: Multiplayer in Mission System and Tacpack via JoinFS ?...
Replies: 12
Views: 10103

Re: Multiplayer in Mission System via JoinFS ?...

Flew a mission with Chris this morning. 2 actually, and I consider the success amazing! The first mission we were both in FSX and both saw the AI transmitted by the host, both saw the Tacpack air to ground effects and damage. When He fired rockets or guns, I saw the splashes and explosions and vice ...