That's right!!!
I have more ideas related to the concept: manteinance management, payloads, weapons, etc ( we fly military...)
If we can help just let me know
Thank you!
Diego
Search found 34 matches
- Thu Feb 17, 2022 7:44 pm
- Forum: Queries
- Topic: "Offline database"
- Replies: 7
- Views: 4619
- Thu Feb 17, 2022 5:13 pm
- Forum: Queries
- Topic: "Offline database"
- Replies: 7
- Views: 4619
Re: "Offline database"
I think that better server allocated. That way a group could manage their own assets without interfering with other pilots
- Thu Feb 17, 2022 4:43 pm
- Forum: Queries
- Topic: "Offline database"
- Replies: 7
- Views: 4619
Re: "Offline database"
Trying to revive the idea. Could it be done?
Thank you!
Thank you!
- Sat Aug 19, 2017 3:17 pm
- Forum: Discussion
- Topic: Welcome back!
- Replies: 15
- Views: 11824
Re: Welcome back!
Nice to see you back from the EdAv!
- Mon Jun 12, 2017 7:39 pm
- Forum: Queries
- Topic: "Offline database"
- Replies: 7
- Views: 4619
Re: "Offline database"
Thank you Peter!!!!!!
- Sun Jun 11, 2017 6:19 pm
- Forum: Queries
- Topic: "Offline database"
- Replies: 7
- Views: 4619
"Offline database"
I am looking for something similar to the programs that vUSAF or vRAF already have, external to joinfs ( using FSINN interface AFAIK) Just a database of planes used by your virtual airline or virtual airforce, storing type, BUNO, and the capability of recording last known possition of every asset. S...
- Wed Mar 22, 2017 4:39 pm
- Forum: Discussion
- Topic: Rules for running FSXatWar with JoinFS.
- Replies: 6
- Views: 5757
Re: Rules for running FSXatWar with JoinFS.
Sorry, I was talking about CCP. Server or offline mode?
- Wed Mar 22, 2017 3:51 pm
- Forum: Discussion
- Topic: Rules for running FSXatWar with JoinFS.
- Replies: 6
- Views: 5757
Re: Rules for running FSXatWar with JoinFS.
Cougar, do you recomend each player in server mode or in offline mode?
What about tacpack weapons, I guess that you are broadcasting them, right?
What about tacpack weapons, I guess that you are broadcasting them, right?
- Sat Mar 04, 2017 8:41 pm
- Forum: Bugs
- Topic: Vatsim vPilot CTD
- Replies: 5
- Views: 4371
Re: Vatsim vPilot CTD
I ask because if I am using fsx@war as host, I think that other pilots will only see objects in a short radious around me. If there is another flight 50nm away they wont see any of my fsx@war injected models
I was broadcasting a Sa-2 tacpack battery.
I was broadcasting a Sa-2 tacpack battery.
- Sat Mar 04, 2017 8:17 pm
- Forum: Bugs
- Topic: Vatsim vPilot CTD
- Replies: 5
- Views: 4371
Re: Vatsim vPilot CTD
Yes, I know Peter, I was writing about fsx@war objects, broadcasted just close to me and not far away. I have just seen other post by Ed with the same theme
Thank you very much!
Thank you very much!
- Sat Mar 04, 2017 7:37 pm
- Forum: Bugs
- Topic: Vatsim vPilot CTD
- Replies: 5
- Views: 4371
Vatsim vPilot CTD
Hi Peter I have been flying with JoinFS + Tacpack + vPilot without any problem so far Problem arised with v1.1.7. I am acting as host, using the same computer to fly. P3D 3.2, Tacpack active. All running fine. But everytime that I connect to VATSIM using vPilot I get an exception in JoinFS Consulte ...
- Wed Feb 22, 2017 1:12 pm
- Forum: Discussion
- Topic: JoinFS "Flight server" with CCP/FSX@War running
- Replies: 19
- Views: 14547
- Thu Feb 16, 2017 4:56 pm
- Forum: Discussion
- Topic: A public note of Thanks
- Replies: 6
- Views: 4755
Re: A public note of Thanks
We all here agree
- Tue Feb 14, 2017 9:33 pm
- Forum: Discussion
- Topic: Are simpleobjects broadcasted also ?
- Replies: 8
- Views: 5734
Re: Are simpleobjects broadcasted also ?
I have tried with FSX@war, injecting ground targets, industrial, etc. But they are not being broadcasted
- Tue Jan 24, 2017 6:31 pm
- Forum: Discussion
- Topic: Normal FSX and carriers
- Replies: 7
- Views: 5717
Re: Normal FSX and carriers
Tested and working nicely here. I just had to substitute your standard carrier by another one to have working arrestor cables and catapult in P3D v3. Good job! Which carrier did you substitute? Javier's Nimitz? Just read a post on the VRS forum that TacPack-spawned carriers are having a few difficu...
- Sun Jan 22, 2017 9:52 pm
- Forum: Discussion
- Topic: Normal FSX and carriers
- Replies: 7
- Views: 5717
Re: Normal FSX and carriers
Tested and working nicely here. I just had to substitute your standard carrier by another one to have working arrestor cables and catapult in P3D v3. Good job!
- Mon Jan 16, 2017 6:48 pm
- Forum: Bugs
- Topic: VERSION 1.0.21 FRAME DROP
- Replies: 21
- Views: 14285
Re: VERSION 1.0.21 FRAME DROP
They are files appart from FSX@war. They are the weapons used by SimSkunkWorks vACMI, they are inside Airplanes folders. I think that Mario can provide you a complete set
Diego
Diego
- Mon Jan 16, 2017 3:04 pm
- Forum: Bugs
- Topic: VERSION 1.0.21 FRAME DROP
- Replies: 21
- Views: 14285
Re: VERSION 1.0.21 FRAME DROP
Peter, could you please add autobroadcast also for SSW weapons?
Thank you!
Thank you!
- Sat Jan 14, 2017 7:51 pm
- Forum: Queries
- Topic: JoinFS + AICarriers
- Replies: 11
- Views: 8066
Re: JoinFS + AICarriers
Nicely working with AICarriers and CCP. Good job!
Now just pending to broadcast FSX@war objects
Keep it up!
Now just pending to broadcast FSX@war objects
Keep it up!
- Fri Dec 02, 2016 10:15 pm
- Forum: Queries
- Topic: JoinFS + AICarriers
- Replies: 11
- Views: 8066
Re: JoinFS + AICarriers
Tested beta 17, trying to inject AIcarriers and CCP boats to no effect. Should it be working?
Thank you
Thank you