Hi Peter,
On the road again
Nice to see you back
Search found 21 matches
- Fri Aug 18, 2017 5:45 pm
- Forum: Discussion
- Topic: Welcome back!
- Replies: 15
- Views: 11907
- Sat Mar 25, 2017 10:47 am
- Forum: Bugs
- Topic: JoinFS and FSX@War
- Replies: 10
- Views: 7189
Re: JoinFS and FSX@War
Hi Peter, The option to broadcast all VRS objects basically includes all models that have the prefix "FSXatWar". So, are we saying that from now on, those shouldn't be automatically broadcast with the 'VRS' option? That's an easy enough change to make. I think you must disable this option....
- Fri Mar 24, 2017 3:43 pm
- Forum: Bugs
- Topic: JoinFS and FSX@War
- Replies: 10
- Views: 7189
Re: JoinFS and FSX@War
Hi,
Will check as soon as as can sit in front FS.
@Peter : explanation about that ?
Will check as soon as as can sit in front FS.
@Peter : explanation about that ?
- Fri Mar 24, 2017 10:37 am
- Forum: Bugs
- Topic: JoinFS and FSX@War
- Replies: 10
- Views: 7189
Re: JoinFS and FSX@War
Hi Recommandation is : - Run FSXatWar on all computers. - Check that nobody broadcast FSXatWar SimObjects - TacPack AI weapons MUST be broadcasted Please note that recommandation do NOT mean that it works properly until we have properly tested. But, for other players to see Tacpack weapons VRS Tacpa...
- Wed Mar 22, 2017 5:21 pm
- Forum: Discussion
- Topic: Rules for running FSXatWar with JoinFS.
- Replies: 6
- Views: 5783
Re: Rules for running FSXatWar with JoinFS.
For the time being, concerning mobile things (i.e. CCP) I would suggest to run CCP on only one computer (the other ones must not run it) in offline mode and broadcast all vehicles, boats and airplanes spawned by CCP.marte21 wrote:Sorry, I was talking about CCP. Server or offline mode?
- Wed Mar 22, 2017 4:28 pm
- Forum: Discussion
- Topic: Rules for running FSXatWar with JoinFS.
- Replies: 6
- Views: 5783
Re: Rules for running FSXatWar with JoinFS.
Cougar, do you recomend each player in server mode or in offline mode? Not sure I understand your question... unless I miss something JoinFS is used with offline simulator mode (i.e. free flight). What about tacpack weapons, I guess that you are broadcasting them, right? You must broadcast weapons....
- Tue Mar 21, 2017 1:39 pm
- Forum: Bugs
- Topic: Very low FPS with FSX@War objects broadcast
- Replies: 15
- Views: 9930
Re: Very low FPS with FSX@War objects broadcast
Hi edakridge
Thanks for the report.
Please see this : http://pmem.uk/joinfs/forum/viewtopic.php?f=4&t=327
Happy flying
Thanks for the report.
Please see this : http://pmem.uk/joinfs/forum/viewtopic.php?f=4&t=327
Happy flying
- Tue Mar 21, 2017 1:38 pm
- Forum: Discussion
- Topic: Rules for running FSXatWar with JoinFS.
- Replies: 6
- Views: 5783
Rules for running FSXatWar with JoinFS.
Hi All, We (FSXatWar) are in touch with Peter and we have started discussions about the best way to run FSXatWar/P3DatWar in multiplayer. As the FSX network code does not perform well and imposes serious limitations and although things have actually improved on this side with P3D, it is clear that J...
- Sun Mar 19, 2017 9:14 pm
- Forum: Bugs
- Topic: Very low FPS with FSX@War objects broadcast
- Replies: 15
- Views: 9930
Re: Very low FPS with FSX@War objects broadcast
Hi Peter,
Nice. Looking forward to test it.
Thanks.
Nice. Looking forward to test it.
Thanks.
- Sun Mar 19, 2017 10:43 am
- Forum: Bugs
- Topic: Very low FPS with FSX@War objects broadcast
- Replies: 15
- Views: 9930
Re: Very low FPS with FSX@War objects broadcast
Hi Peter, A large part of the problem may be to do with how I handle object deletion. At the moment object data is sent over the network. As soon as the data is received a new object is created in the simulator to represent that object. However, when an object ceases to exist on the owner client and...
- Sat Mar 18, 2017 10:31 am
- Forum: Discussion
- Topic: JoinFS "Flight server" with CCP/FSX@War running
- Replies: 19
- Views: 14653
Re: JoinFS "Flight server" with CCP/FSX@War running
No problem Peter
- Sat Mar 18, 2017 10:10 am
- Forum: Discussion
- Topic: JoinFS "Flight server" with CCP/FSX@War running
- Replies: 19
- Views: 14653
Re: JoinFS "Flight server" with CCP/FSX@War running
Hi,
We sent a PM to Peter a week ago for discussing FSXatWar-CCP/JoinFS compatibility.
Looking forward for his response but no answer yet.
++
We sent a PM to Peter a week ago for discussing FSXatWar-CCP/JoinFS compatibility.
Looking forward for his response but no answer yet.
++
- Tue Mar 14, 2017 9:10 pm
- Forum: Discussion
- Topic: Hi from FSXatWar
- Replies: 5
- Views: 4603
Re: Hi from FSXatWar
Hi Peter,
Please check PM.
Thanks
Please check PM.
Thanks
- Wed Mar 08, 2017 12:42 pm
- Forum: Queries
- Topic: Broadcast radius?
- Replies: 3
- Views: 3106
Re: Broadcast radius?
Hi Peter,
Concerning FSXatWar/JoinFS interraction, please wait for our suggestions (should be soon). I would like to avoid you making things twice.
In relation to this please also see http://pmem.uk/joinfs/forum/viewtopic.php?f=4&t=307
Thanks
Concerning FSXatWar/JoinFS interraction, please wait for our suggestions (should be soon). I would like to avoid you making things twice.
In relation to this please also see http://pmem.uk/joinfs/forum/viewtopic.php?f=4&t=307
Thanks
- Wed Mar 08, 2017 12:36 pm
- Forum: Discussion
- Topic: Follow Distance & Circle of Activity Slider Explanation
- Replies: 3
- Views: 3653
Re: Follow Distance & Circle of Activity Slider Explanation
Hi,
I would be also very interested to know what are exactly these features as they might be part of the equation in our FSXatWar/JoinFS testing.
In particular I have noticed that there is no tick label anymore (since 1.1.7 I think) and we do not know what are the scalings.
Thanks
I would be also very interested to know what are exactly these features as they might be part of the equation in our FSXatWar/JoinFS testing.
In particular I have noticed that there is no tick label anymore (since 1.1.7 I think) and we do not know what are the scalings.
Thanks
- Wed Mar 08, 2017 12:21 pm
- Forum: Bugs
- Topic: Very low FPS with FSX@War objects broadcast
- Replies: 15
- Views: 9930
Re: Very low FPS with FSX@War objects broadcast
Hi, When FSXatWar is started, one of the first action is to spawn ALL the FSXatWar SimObjects for caching and avoiding as far as possible miro-freeze later. I might be wrong but I think that FSXatWar catching mecanism could induce problems with JoinFS but I must check more carefully and look at the ...
- Mon Mar 06, 2017 10:49 pm
- Forum: Bugs
- Topic: Very low FPS with FSX@War objects broadcast
- Replies: 15
- Views: 9930
Re: Very low FPS with FSX@War objects broadcast
Hi,
How long was the FPS drop ?
How long was the FPS drop ?
- Sun Mar 05, 2017 9:09 pm
- Forum: Bugs
- Topic: Very low FPS with FSX@War objects broadcast
- Replies: 15
- Views: 9930
Re: Very low FPS with FSX@War objects broadcast
Hi, Where did you try ? We tested internally 1.1.7 in the Balkan theater and didn't notice FPS drop. Could you please give details about what you did and who experienced FPS drop. Please note that major FPS drop is expected during catching mecanisism (~30sec depending on the computer) when you launc...
- Sun Mar 05, 2017 5:37 pm
- Forum: Discussion
- Topic: Hi from FSXatWar
- Replies: 5
- Views: 4603
Re: Hi from FSXatWar
Hi Peter, Just a short message to let you know that we have tested internally JoinFS (1.1.7) with FSXatWar and that the perspectives are very encouraging. We plan to conduct a few more testings in the following weeks and then after analysis, I will come back to you with some sugestions. Thanks again...
- Wed Feb 08, 2017 10:33 am
- Forum: Discussion
- Topic: Hi from FSXatWar
- Replies: 5
- Views: 4603
Re: Hi from FSXatWar
Hi Peter,
Some of our beta testers are currently investigating joinFS compatibility with FSXatWar.
Once we will have a better view of what is working and what is not working I will come back to you with some propositions (if any).
Thanks again,
Cougar
Some of our beta testers are currently investigating joinFS compatibility with FSXatWar.
Once we will have a better view of what is working and what is not working I will come back to you with some propositions (if any).
Thanks again,
Cougar