It's in the FIXED 1.0.0 TBA, which means that it's fixed in the upcoming version 1.0.0. Which will hopefully be available this morning as a test version.
Hey Peter, tried multiplayer today and it worked great except for the twist at the top of the loop bit on 0.4.2. I sent you an email but got a spam filter message. At any rate, looks like you are already on it.
Hi Peter , thankyou for the reply, I understand now !!! looking forward to the 1.0 version, I tested the 0.4.2 with P3D 3.4 and FSX with great success , (after some frustration with the helos as I did not look first in the bugs section!) also did some recording and play back... very nice!!!
Peter...
Downloaded Ver 1.0.0 and did a test helo flight with another of my VA pilots. WORKED superbly and was very smooth. We were easily able to place each other in different aircraft as well. This is outstanding!
[quote="MartinCANCoast"]Peter...
Downloaded Ver 1.0.0 and did a test helo flight with another of my VA pilots. WORKED superbly and was very smooth. We were easily able to place each other in different aircraft as well. This is outstanding!
I was with Martin on the Helicopter test we ran tonight. I am amazed at the smoothness, animations, etc. Good job.
Prior to v (TEST) 1.0.3, "Model Matching" yielded 12,000 models. There are that many because I have an addon AI traffic program. With v (TEST)1.0.3 I am only getting 1,495.
I think it's no longer looking in all of the simobject folders listed in the primary flight sim cfg file (FSX.CFG, etc...). Looking at the new models.txt it appears to contain only models in the Simobjects\Airplanes & Simobjects\Rotorcraft folders
Mine FSX cfg Simobjects list is:
SimObjectPaths.0=D:\FSX\SimObjects\Airplanes
SimObjectPaths.1=D:\FSX\SimObjects\Rotorcraft
SimObjectPaths.2=D:\FSX\SimObjects\Karl
SimObjectPaths.3=D:\FSX\SimObjects\Boats
SimObjectPaths.4=D:\FSX\SimObjects\Animals
SimObjectPaths.5=D:\FSX\SimObjects\GroundVehicles
SimObjectPaths.6=D:\FSX\SimObjects\Misc
SimObjectPaths.7=D:\FSX\SimObjects\JFTraffic360
SimObjectPaths.8=D:\FSX\SimObjects\Temp
SimObjectPaths.9=D:\FSX\SimObjects\AI
karl wrote:Prior to v (TEST) 1.0.3, "Model Matching" yielded 12,000 models. There are that many because I have an addon AI traffic program. With v (TEST)1.0.3 I am only getting 1,495.
I think it's no longer looking in all of the simobject folders listed in the primary flight sim cfg file (FSX.CFG, etc...). Looking at the new models.txt it appears to contain only models in the Simobjects\Airplanes & Simobjects\Rotorcraft folders
Mine FSX cfg Simobjects list is:
SimObjectPaths.0=D:\FSX\SimObjects\Airplanes
SimObjectPaths.1=D:\FSX\SimObjects\Rotorcraft
SimObjectPaths.2=D:\FSX\SimObjects\Karl
SimObjectPaths.3=D:\FSX\SimObjects\Boats
SimObjectPaths.4=D:\FSX\SimObjects\Animals
SimObjectPaths.5=D:\FSX\SimObjects\GroundVehicles
SimObjectPaths.6=D:\FSX\SimObjects\Misc
SimObjectPaths.7=D:\FSX\SimObjects\JFTraffic360
SimObjectPaths.8=D:\FSX\SimObjects\Temp
SimObjectPaths.9=D:\FSX\SimObjects\AI
Hi Karl,
you're absolutely right, I restricted it to just check the two you mentioned as I thought only those contained valid flight models.
I've now changed this back to everything in SimObjects. If you get version 1.0.3 again from the website, and reinstall that version you should be okay.
Hey there... just inquire the issues! with flying with other player planes next to you! there is a small! bank angle with planes! in level flight!or while turning not effecting on taxi or parking situation!!!! notised on many players on our joinfs server + they see other players on small angle on flight.... Best Wishes: wonkypineappledonkey from Us Central
Yes, this has been mentioned before. Interestingly it was also someone from US Central. What type of aircraft was showing these symptoms?
My initial guess is that it has something to do with rudder control or possibly the rudder trim. The rudder trim is not currently sent over the network, but I've fixed this for 1.1.7.
Also, make sure that you have ATC Mode disabled in View|Settings. That will cause the planes to behave very much as you described.
thx for answer! yeah the problem are impacting most of your joinfs users... i have been using project airbuses + captain sim + carenado & freeware planes all have same issue! and other members what ever they use are the same! problem yeah seems like it really do not matter what the plane is! just shows other players.... lean on right! little bit! but anyways we are going to test those atc settings! mixing up bit! if that has any effect...
btw looked back some twich videos of groups flights! notised! in really low speed landings plane rights its self!from small right side the bank angle! was barely notting! after aircraft are using flaps of any degree! and when wheels on groud bird are level! just bit odd
Hello Piter,
With a friend we use P3DV4 in cockpit shared with JoinFS V 1.1.4. The plane "A" possesses all the orders and he flight normally.
The plane "B "(co-pilot) runs normally but during flight he tilts to the left or the right.
The heights entered the PA and the function NAV are not broadcast in pilot "B"
Sorry for my English. It is a translator.
Yves
It sounds like you have ATC Mode enabled in the JoinFS settings? Could you make sure that it is switched off. It's only meant for use with radar and GPS functions and has a side effect of affecting the plane dynamics.
I'm French sorry for my English
In our VA we have a training center and shared cockpit is excellent for that. Howewer there are some problems that I go tried to report to you:
After resettlement JoinFS V.1.2.5 and in configurations P3D/P3d or P3D/FSX problems are similar.The pilots "A" and "B" connect via the concentrator and pilot "A" has all commands. Frame rate at 30 i/s.Plane used is Beech Baron 58. Modes ATC are switched OFF on "A" and "B"
Here are shares not transmetted From "A" to "B":
- Fuel and Payload
- setting QNH
- switch R1/R2 for DME
- target height
- (PA) V/S
- (PA) REV
- (PA) APR
- (PA) NAV
- switch Prop Sync
- switch Fuel Vent (Icing)
- switch Stall Warn Heat (Icing)
- switch Prop (Icing)
- switch Wshld (Icing)
- switch Surface auto/man (Icing)
During flying "A" is very stable but for "B" virtual cockpit trembles slightly. Sometimes the plane "B" tilts to the left approximately 5/10° maximum.It recovers straight ahead when it gets back commands.