TacPack weapons framerate slowdown

Suggestions, ideas and general discussion about JoinFS.
Post Reply
Deano1973
Posts: 76
Joined: Thu Oct 06, 2016 1:36 pm

TacPack weapons framerate slowdown

Post by Deano1973 »

Hi folks,

Just an observation from last night's flying at MODsim. I've been lucky enough to beta test Dino Cattaneo's new Typhoon ( it's great ). Last night the chaps were all using FSX and TacPack to hammer a few ground targets with bullets. I was in P3D without Tacpack, but with the objects scanned in ( I was awaiting updating P3D to activate the new TP licence, so it was installed but not active yet ).

Anyway, while nobody else had any issues, I had a frame-rate slowdown to nearly 9fps on screen ( I was in the Oculus Rift and had about 30fps ). The stuttering was very noticeable and lasted about 15 minutes before it slowly cleared up again. I suspect that this is due to my non-active TacPack not clearing out the expended bullets etc from the system, whereas normally with JoinFS and TP running they disappear within a fairly short time.

I will test again shortly with TP running and report back in, but this may be the cause of unexpected slow-downs in performance when TP is active on a network. If a player with TP installed but not active cannot erase the hundreds of sim objects created when other player's bullets start flying, it slows down the whole show.

Cheers,

OCPR MODsim
Post Reply