We ran some tests with CCP. Damage to AI objects is definitely transferring across JoinFS. Only one player needs to run CCP in single player mode and make sure that the objects are broadcast over JoinFS. This player needs to ensure that the start time of the objects is after the start time of their sim. (In Zulu time)
CCP and Join FS
Re: CCP and Join FS
Great stuff. Thanks for posting.
Peter
Peter
Re: CCP and Join FS
We have experienced similar results a couple of versions ago. I believe Peter is working on aircraft damage, as that is currently not working. So getting hit by a SAM or A2A weapons doesn't cause damage but does show smoke and flames. We also saw that when one aircraft was smoking, others were also.