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Phantom Aircraft at 250,000ft - 0Kts

Posted: Wed Feb 22, 2017 12:29 am
by Bluebird1
We are a group of four T-33 aircraft. Three of us are FSX Boxed and one is FSX Steam - which is the very reason that we have begun using JoinFS.
When the Steam pilot joins the session, for some unknown reason to other aircraft (UOs) are with him at 250,000ft and are stationary at 0Kts.
We cannot figure out what is causing this.
I suspect that they are disrupting the system somewhat because my wing pilot is complaining about me "jittering". Also during loops, some aircraft seem to be tumbling and spinning.
I am sure that it is the Steam version causing the condition because if he leaves the session everything is as smooth as silk.

We are hoping someone can help us with fixing whatever is wrong.

Thanks in advance...FSX Bluebirds

Re: Phantom Aircraft at 250,000ft - 0Kts

Posted: Wed Feb 22, 2017 8:26 am
by Peter
It sounds very much like one of the pilots has Tacpack installed and enabled. Have a look at who the owner of the object is and ask them if they have Tacpack installed.

Re: tumbling aircraft. Which version are you seeing this on?

Peter

Re: Phantom Aircraft at 250,000ft - 0Kts

Posted: Wed Feb 22, 2017 12:41 pm
by edakridge
The 250,000 ft msl aircraft is indeed a Tacpack respawn point. Each player running Tacpack brings several of these into the session with them. This is where you go when you "Die".

Re: Phantom Aircraft at 250,000ft - 0Kts

Posted: Wed Feb 22, 2017 3:11 pm
by Peter
The current version broadcasts Tacpack objects by default, but this will change in the next version. You'll have to enable it in the settings or in the objects windows.

Peter

Re: Phantom Aircraft at 250,000ft - 0Kts

Posted: Thu Feb 23, 2017 1:22 pm
by Bluebird1
Waiting anxiously for our flight session this evening to see if TacPac is the offending add-on.

According to the 600+ page documentation wiki (aparently too large for a pdf) there is a way to disable TacPac. This may be of some use to other groups thar are or at some future point will be experiencing this phenomenum.

In the TacPac Manager - Options
You can set TacPac to:
1. Always load with FSX
2.Never load with FSX
3. Ask to load with FSX


I am hopefulbthat Option 3 will fix our problem. Will post the result

Re: Phantom Aircraft at 250,000ft - 0Kts

Posted: Thu Feb 23, 2017 4:18 pm
by sgraypgh
Option 3 works fine, been using it for years.

Re: Phantom Aircraft at 250,000ft - 0Kts

Posted: Sat Mar 11, 2017 3:33 pm
by RCFlyer
Peter:

I flew yesterday and joined a hub with another helicopter active on the hub. I noticed that I too had the phantom aircraft at 250K and 0 kts hanging around. I do not have TacPac installed on my system. I checked the JoinFS setting to ensure the TacPac selection was not checked. Not certain what would cause the phantom to show, but, I provide this information as just another data point for your trouble-shooting.

Danny
P3DV3.4

Re: Phantom Aircraft at 250,000ft - 0Kts

Posted: Sat Mar 11, 2017 4:32 pm
by Peter
Hi Danny,

They we're probably still transmitting their tacpack objects. Even if you turn off the Tacpack option in your JoinFS client, it doesn't stop someone else transmitting theirs objects.

Actually, I could change this so that if you have the option deselected it ignores other people's objects. That should solve it.

Peter