1.1.4 report
Posted: Mon Jan 23, 2017 3:34 am
Good day Peter
Just a quick note on the latest 1.1.4. Incredible and it keeps on getting better. From someone who's been running a dedicated P2P server for the past 5 years I must say what we at VCW3 are seeing is incredible MP stability. P3D multiplayer performance is incredible and from what we are seeing here JoinFS is approaching the same results fast. Great work and thank you.
However what we have noticed a couple of small issues the past couple of flights. I'll try to explain the best I can.
VCW3 Server Hub
plus two clients.
1. While on a two ship training flight for air refueling. A tanker was spawned with the use of FSX@WAR CCP. Designated tacan channel was 35Y AA. My self as client 1 had spawned the Tanker. Both aircraft had the proper tacan channel 35Y on AA. what was seen was the client that spawned the tanker was given the right posit Bearing and distance form the selected tacan. client 2 was not indicating the proper bearing and distance in fact it was 180 off with over 50nm difference. so somehow that is not making it across to all other clients connected.
2. During this same session I have noticed an airspeed difference between clients of around 50 kts indicated. Both aircraft were set to display indicated A/S.
3. Shared cockpit between different platforms works quiet well. However is there any chance in the future that flight controls will be transferable?
Great work again and look forward to more.
Wood
Just a quick note on the latest 1.1.4. Incredible and it keeps on getting better. From someone who's been running a dedicated P2P server for the past 5 years I must say what we at VCW3 are seeing is incredible MP stability. P3D multiplayer performance is incredible and from what we are seeing here JoinFS is approaching the same results fast. Great work and thank you.
However what we have noticed a couple of small issues the past couple of flights. I'll try to explain the best I can.
VCW3 Server Hub
plus two clients.
1. While on a two ship training flight for air refueling. A tanker was spawned with the use of FSX@WAR CCP. Designated tacan channel was 35Y AA. My self as client 1 had spawned the Tanker. Both aircraft had the proper tacan channel 35Y on AA. what was seen was the client that spawned the tanker was given the right posit Bearing and distance form the selected tacan. client 2 was not indicating the proper bearing and distance in fact it was 180 off with over 50nm difference. so somehow that is not making it across to all other clients connected.
2. During this same session I have noticed an airspeed difference between clients of around 50 kts indicated. Both aircraft were set to display indicated A/S.
3. Shared cockpit between different platforms works quiet well. However is there any chance in the future that flight controls will be transferable?
Great work again and look forward to more.
Wood