"Ignore function" and IVAO
Posted: Fri Jan 06, 2017 4:33 pm
First of all,
thank you for this great program, it solves so many issues that my friends and I had with FS multiplayer flying.
Now to my problem:
when flying on IVAO, my friends are displayed double in my FS.
Displayed are IVAO MTL aircraft (injected via IVAP) and FSX Multiplayer aircraft (injected via joinFS).
To "kill" the MTL aircraft, I select the IVAO MTL aircraft of my friend via JoinFS > aircraft and check the "Ignore" box.
Problem: the injected MTL aircraft now disappears (as I want it to do so) but re-appears again after a second or so, just to disappear again. It's basically "flickering" on/off in a one second intervall.
As I can not tell IVAP to supress certain callsigns, is there away to improve the supression of MTL aircraft by joinFS?
Best Regards,
Lennart
thank you for this great program, it solves so many issues that my friends and I had with FS multiplayer flying.
Now to my problem:
when flying on IVAO, my friends are displayed double in my FS.
Displayed are IVAO MTL aircraft (injected via IVAP) and FSX Multiplayer aircraft (injected via joinFS).
To "kill" the MTL aircraft, I select the IVAO MTL aircraft of my friend via JoinFS > aircraft and check the "Ignore" box.
Problem: the injected MTL aircraft now disappears (as I want it to do so) but re-appears again after a second or so, just to disappear again. It's basically "flickering" on/off in a one second intervall.
As I can not tell IVAP to supress certain callsigns, is there away to improve the supression of MTL aircraft by joinFS?
Best Regards,
Lennart